Video games don’t face this constraint. They have a singular ability to depict how many ways it is possible for things to go wrong. As a player, you are forced to either inhabit the skin of a character who strives and fails over and over again. Seeing how hard it is for a character to get by lets us experience another person’s life at a deeper level than traditional media forms permit. The character’s experience and the players’ are not identical, but drawing them down similar paths creates new kinds of empathy. (via Born to Lose – The New Inquiry)
I finally found a home for my essay on video game narratives, and the way that failure should be treated within the medium. It took me six months of reworking it to take out the long Borges quote this originally started with, which just goes to show that writing and video games have more in common than we usually acknowledge in re: failure loops.